With this prototype I'm able to test a few things, such as if the game has any fun value at all. If my concept is overly easy or difficult. And how the different age groups feel about the game. But due to the nature of having to flip you're own cards and the really rough art, I was not able to test the entire game just on the prototype. The timing is off which effects some of the responses of difficulty.
I also found that for the layers if you put all of them on the board at once the player will subconcously cheat and only pick stacks with multiple layers still there. I was able to get around this by placing only one layer down and then as the player made a pair I would remove those cards and place two more random cards face down in the empty spots.




I had a lot of fun with making this prototype. Felt like I was back in elementry school working on a craft or something. I like the final product though, and I think people enjoy playing with it.



