So I've been battling with getting a few things to work. But most of them I have resolved, here's how:
1.
A. Alpha(transparancies) were acting all crazy. No matter what the color black was becoming transparent. You can see this in last image in my previous post.
B. So I kinda cheated for this and made everything I wanted transparent the color black. and as you will see it works out great.
2.
A. Getting sprites in the Main screen (set to top screen). This problem was really annoying me because for all reasons it should have worked. I was doing everything I needed to do, and had done for the Sub screen to get it to work there.
B. Eventually I resolved this by getting an epiphany and realizing that for some reason the Background was taking up bank A and B of the Main screen. So after realizing this, I set the main sprites to bank E and it works just fine.
3. Not really a battle but I was able to get the timming system in to the game. And I was able to disply the timing through a clever use of a sprite. As you can see in the screen shots the red bar has a curve at the end. Basically how I did this is I made a sprite that contains a rectangle the width I wanted to remove every second or two and a half circle that fits the curve I wanted at the end of the bar. So the bar is made up of that same sprite overlayed next to each other and so you can't see the curve except on the very end.
Ok now time for some screen caps =):




Stay tuned for more info on the progress of my game